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Story Terminology
This is just a basic
rehash of terms that are vital to writing stories and novels.
Maybe later I'll add a terminology section for poems, but that's
not really my forté, although I strongly support any form
of literary expression. The definitions come straight from a
high-school English 12 textbook, and my explanations come straight
from my experience with using these methods in my own works.
Some terms don't really need my explanations, and some terms
were explained until my computer crashed about halfway through
writing this. =)
Terms will be in this
form: [name]-
[dictionary definition]
[my explanation]
Enjoy, if you enjoy
this kind of stuff. =)
ALLUSION -
A reference to someone or something that is known from history,
literature, religion, politics, sports, science, or some other
branch of culture. These
are more common with philosophical fiction, but I love it when
people do use them. It forces people to read other pieces of
literature, so all the authors win out.
AMBIGUITY -
A technique by which a writer deliberately suggests two or more
different, and sometimes conflicting, meanings in a work. I know you're thinking
"Ambiguously Gay Duo," but this is more along the lines
of "What the hell is gonna happen next?" train of thought.
Basically, it's used to confuse the reader into thinking one
thing, then expecting something completely opposite, and what
really happens is neither possibility.
ANTHROPOMORPHISM
- Attributing human characteristics to an animal or inanimate
object. Really,
it's just a different form of personification, except the human
characteristics are emotional or mental, rather than actual actions.
CHARACTER -
An individual in a story or a play. It's a big'un.
ANTAGONIST
- The opponent who struggles against or blocks the hero, or protagonist,
in a story. An
antagonist nowadays is usually supported with a "noble motivation"
which, of course, is really just some twisted delusion that makes
the antagonist think that all the murder and destruction (or
whatever he's doing) seem like a good deed.
PROTAGONIST
- The central character in a story, the one who initiates or
drives the action. An
interesting fact is that the most popular protagonists are really
dark, destructive character. Interesting.
FOIL CHARACTER
- A character who acts as a contrast to another character. How can I explain this
any easier... Heroes and Villains. Liberalists and Conservatists.
Communists and Capitalists. Etc., etc., etc.
STATIC CHARACTER
- Character who does not change within the course of the story.
I don't
like to use these, but sometimes they're unavoidable (in most
cases, they either die or are meant to move along another character's
motivation for the continuation of the plot).
DYNAMIC CHARACTER
- Character who changes in some important way as a result of
the story's action. Almost
all protagonists are dynamic characters. Sometimes antagonists
are as well, but they're more likely to change their reasons
for doing "bad things."
FLAT CHARACTER
- One dimensional characters, with only one or two personality
traits, who can be summed up by a single phrase. If you've ever read
Stephen King or Dean Koontz or Michael Chrichton (the big sellers
these days), these characters are the ones who die about three
pages after being introduced.
ROUND CHARACTER
- Complex, multidimensional characters with personalities like
real people have. Most
writers striving for realism like to have all of their characters
Round Characters. Although this isn't always possible, it is
something that many have tried for.
CHARACTERIZATION
- The process by which the writer reveals the personality of
a character in a story. There's a tutorial on this, so I'm not going
to explain much here.
DIRECT CHARACTERIZATION
- Method where the writer tells the reader initially what a character's
personality is like. Bland
characterization, usually in short stories.
INDIRECT CHARACTERIZATION
- Method where the writer reveals a character's personality through
clues based on the character's look, dress, speech, thoughts,
how that character acts, and interaction with other characters.
Good, detailed
characterization. Any Creative Writing teacher will tell you
to expand on your ability to use indirect characterization.
REVERSE CHARACTERIZATION
- Variation of Indirect Characterization where the writer hints
at the character's personality traits, but that character's outside
appearance is in contrast to the character's own personality.
Very fun
method of creating a character to add suspense to your plots.
CLIMAX - The
point in a plot that creates the greatest intensity, suspense,
or interest. Nuff'
said.
COMEDY - In
general, a story that ends with a happy resolution of the conflicts
faced by the main character or characters. The two most used types of Comedy are
satire and farce. Satire requires more intelligence to write,
so of course I like that more. Farce is just wierd, usually.
CONFLICT -
The struggle between opposing forces or characters in a story.
I'm sure
I shouldn't need to explain this...
INTERNAL CONFLICT
- A conflict of person vs. self. An internal conflict is usually involving
someone's current insanity or waning emotional instability.
EXTERNAL CONFLICT
- A conflict of person vs. person, person vs. nature, or person
vs. society. Basically,
every physical conflict within any story.
CONNOTATION
- The associations and emotional overtones that have become attached
to a word or phrase, in addition to its strict dictionary definition.
DENOUMENT -
The conclusion (or resolution) of a story. I think that's about it...yup, that's
it.
DIALECT - A
way of speaking that is characteristic of a certain social group
or of the inhabitants of a certain geographical area. This is really important,
although not too many people can find a use for it. A good example
is with John Steinbeck's Grapes of Wrath. They use a lot
of Southern accents in there, since the main characters all live
in the South.
EPITHET - A
descriptive word or phrase that is frequently used to characterize
a person or thing. Kind
of like Thomas Blackbull's Indian name, Bear's Brother, in When
Legends Die.
FARCE - A type
of comedy in which ridiculous and often stereotyped characters
are involved in silly, far-fetched situations. Like I said earlier...these are just...wierd.
FIGURE OF SPEECH
- A word or phrase that describes one thing in terms of another
and that is not meant to be taken literally. Well, I'll be a monkey's uncle...
FLASHBACK -
A scene that interrupts the normal chronological sequence of
events in a story to depict something that happened at an earlier
time. Kind
of an old trick that's recently become more popular. Now it's
an often-used method of starting your story at the middle, then
going to the beginning, then back to the middle, and on to the
end.
FORESHADOWING
- The use of hints and clues to suggest what will happen later
in a plot. I'd
say a lot of J.R.R.Tolkien's books had foreshadowing, namely
The Hobbit.
HYPERBOLE -
A figure of speech that uses an incredible exaggeration, or overstatement,
for effect.
IMAGERY - The
use of language to evoke a picture or a concrete sensation of
a person, a thing, a place, or an experience. Every Creative Writing teacher will
tell you to learn to use imagery with perfection. I'll have a
tutorial involving imagery and settings later.
INCONGRUITY
- The deliberate joining of opposites or of elemtns that are
not appropriate to each other.
IRONY - In
general, a discrepency between appearances and reality.
LOCAL COLOR
- A term applied to fiction or poetry which tends to place special
emphasis on a particular setting, including its customs, clothing,
dialect, and landscape. A good example is with (what else) color. White
is good and civilization, Black is evil or mystery, Green is
primal or lack of civilization, Red is death or violence, Blue
is secretive or dark, etc.
METAPHOR -
A figure of speech that makes a comparison between two unlike
things without the use of such specific words of comparison as
like, as, than, or resembles.
DIRECTLY STATED
METAPHOR - States the comparison explicitely.
IMPLIED METAPHOR
- Does not state explicitely the two terms of the comparison.
EXTENDED METAPHOR
- Metaphor extended or developed as far as the writer wants to
take it.
DEAD METAPHOR
- Metaphor that has been used so often that the comparison is
no longer vivid.
MIXED METAPHOR
- Metaphor that mixes its terms so that they are visually or
imaginatively incompatible.
MOTIVATION
- The reasons for a character's behavior. Every character needs
motivation. This
will be a part of the Characterization tutorial.
ONOMATOPOEIA
- The use of sounds that echo their sense. Only a word like Onomatopoeia could
be used to describe this.
OXYMORON -
A figure of speech that combines opposite or contradictory terms
in a brief phrase.
PARABLE - A
relatively short story that teaches a moral, or lesson, about
how to lead a good life. My favorite parable is the introduction to Richard
Bach's transcendentalist novel, Illusions.
PARADOX - A
statement that appears self-contradictory, but reveals a kind
of truth.
PARODY - A
work that makes fun of another work by imitating some aspect
of the writer's style. The best and most often revered parodies usually
came from Monty Python.
PLOT - The
series of related events in a story or play, sometimes called
the storyline. In a novel, the plot is much more complex,
and follows a pyramid order consisting of the RISING ACTION,
TURNING POINT (CRISIS), CLIMAX, and FALLING ACTION. All plots
consist of these four elements. I'll have a tutorial regarding this,
but these are the basics.
EXPOSITION
- Introduces the characters and their conflict.
COMPLICATIONS
- Obstacles that arise as the characters take steps to resolve
their conflicts.
CLIMAX
RESOLUTION
- The story's problems are all resolved.
POINT OF VIEW
- The vantage point from which the writer tells a story.
FIRST PERSON
POV - One of the characters in the story is the narrator, who
explains the events that take place. Limited control for the author, but
it greatly concentrates characterization skills.
THIRD PERSON
LIMITED POV - An unknown narrator tells the story, but focuses
only on the thoughts of one character. Limited control for the author, but
not nearly as limited as First Person. You can still concentrate
on the main character.
OMNISCIENT
POV - An omniscient narrator tells the story, and reveals the
thoughts and actions of all characters. Complete control for the author, but
this makes it more difficult to have unique storylines.
PUN - A "play
on words" based on the multiple meanings of a single word
or on words that sound alike but mean different things.
ROMANCE - In
general, a story in which an idealized hero or heroine undertakes
a quest and is successful. You know all those "Knight in Shining Armor"
stories you used to read when you were little? Well, that's romance.
Not quite the girl
porn
it is today, right?
SATIRE - A
type of writing that ridicules the shortcomings of people or
institutions in an attempt to bring about a change. I love this stuff (although
some people seem to take it too seriously).
SETTING - The
time and location where a story takes place. I'll have a tutorial that will dive
into this a bit more.
SIMILE - A
figure of speech that makes an explicit comparison between two
unlike things, using a wrd such as like, as, than, or
resembles.
STREAM OF CONSCIOUSNESS
- A style of writing that portrays the inner (and often chaotic)
workings of a character's mind. This is the fun stuff. I can't even
begin to describe the difficulty it takes describing everything
that's going on within the minds of a fictional character. I'm
currently practicing this technique in Dreaming
of Crimson Clouds.
STYLE - The
distinctive way in which a writer uses language. Everyone has a different
style. It's all dependent on the way the writer thinks, where
the writer is coming from, and what the writer wishes to tell
the viewer.
SUSPENSE -
A feeling of uncertainty and curiosity about what will happen
next in a story. Ooh,
scary. Yeah.
SYMBOL - A
person, place, thing, or event that has meaning in itself and
that also stands for something more than itself. Symbolism is extremely
important, and is a great way to make a story more in-depth.
Here's the trick though: You can't consciously make symbols.
A symbol occurs subconsciously, and is as natural as walking.
While a writer is writing, most likely the writer won't notice
the symbols until rereading it. Once the writer finds the symbol,
though, the writer can expand on it and make it a more important
part of the story.
THEME - The
insight about human life that is revealed in a literary work.
Uh... yeah,
you've got to have one of these. There really isn't much point
to writing something that doesn't teach anything. That's pointless.
TONE - The
attitude a writer takes toward the subject of a work, the characters
in it, or the audience. This is a vital part of foreshadowing, setting
development, symbolization, etc. Tone can't really be concentrated
on though. It should happen naturally.
TRAGEDY - In
general, a story in which a heroic character either dies or comes
to some unhappy end. It
seems I write a lot of tragedy. Damn.
VERNACULAR
- The language spoken by the people in a particular locality.
This is
basically a term for dialect that concentrates on local color.
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